| Similarity | Rank | |
|---|---|---|
| Gamification | 0.779 | 98878 |
| serious_game | 0.706 | 68001 |
| mobile_learning | 0.646 | 80340 |
| game_mechanic | 0.637 | 72280 |
| digital_game | 0.636 | 87057 |
| augmented_reality | 0.621 | 29138 |
| crowdsourcing | 0.603 | 35044 |
| virtual_world | 0.595 | 17622 |
| social_networking | 0.591 | 13988 |
| blend_learning | 0.590 | 68602 |
| content_marketing | 0.585 | 32859 |
| design_thinking | 0.583 | 54967 |
| mobile_marketing | 0.580 | 56894 |
| game_design | 0.579 | 23895 |
| customer_engagement | 0.574 | 83794 |
| social_medium | 0.572 | 2013 |
| open_innovation | 0.570 | 52506 |
| e-learning | 0.570 | 18641 |
| Web_[number] | 0.570 | 19194 |
| wearable_technology | 0.569 | 64784 |
| social_game | 0.562 | 97321 |
| affordance | 0.561 | 94943 |
| interactivity | 0.560 | 22014 |
| gaming | 0.558 | 6738 |
| big_datum | 0.555 | 12391 |